Nvidia’s DLSS 5 is like motion smoothing for video games, but worse
Summary
Nvidia recently unveiled DLSS 5, touted as a major graphics breakthrough that infuses pixels with photoreal lighting. However, initial demonstrations, featuring characters from games like Resident Evil Requiem and Hogwarts Legacy, showed faces warped into a generic, AI-generated aesthetic, resembling motion smoothing taken too far. While Nvidia claims this is an early look and that developers like Todd Howard (Bethesda) and Jun Takeuchi (Capcom) support the technology for enhancing visual fidelity, critics argue it replaces carefully crafted character designs with homogenized, uncanny versions. This aesthetic mirrors pervasive AI-generated art seen online, characterized by unnaturally smooth skin and uniform features. The article expresses concern over the potential widespread adoption of DLSS 5, especially given the industry's recent layoffs, as it risks replacing human artistic work with a generic style, though Bethesda has stated their art teams will adjust the final effect.
(Source:The Verge)